VR game design which needs more attention to the difficulties

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VR game design which need to pay more attention to the difficulties from Baidu VR

There are still many difficulties and priorities in the research of virtual reality technology. Then there are many difficulties in the design of virtual reality games. What needs to be more specific?

In fact, VR game design faces many challenges. A successful game development is not easy. What are the difficulties that need to be solved in the virtual reality space? Acrophobia is a human nature and there is no protection. Measures are always chilling at the top of high-rise buildings. Some game designers think that building scenes of fear in the game can enhance immersion. This is not just an argument, but there have been successful cases in many VR games.

However, after experiencing previous fears, the status will soon be adjusted to adapt to such visually drastic changes. On the contrary, this huge change will become a failure in game design and become a point of criticism for players. How to balance fear and stimuli is something that designers need to consider. In addition to acrophobia, it is a place where players feel uncomfortable. The experience of being locked up in a dark room can be said to be a dark history. Depression will continue to breed until people lose their sense of intellect. Crazy thinking is just an add-on. Facing the empty dark environment in a claustrophobic space, fear can also cause people to collapse. Therefore, in terms of game design, the grasp of claustrophobia is a matter of degree. If too much people feel depressed, it will only backfire.

After talking about these unpleasant game points, you should also say that the setting of space, whether it is too large or too small, can have both physiological and psychological effects for the player. Excessive scenes can only make people feel the smallness of the characters and create a strong sense of oppression. Especially in a contrasting building, tall objects appear in front of a mountain, you can only look up, and the resulting sense of oppression It will also break the immersion at any time. The scenes that are too small will fall into the problem of claustrophobia. Moderate scenes and reasonable distances between the near and far are the layers of change that make players feel natural.

In VR game design, these difficulties are likely to become the culprit of the destruction of immersion, how to avoid or make reasonable use of the test designer's overall control of the game.

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