Transformation Jedi Knight "lightblade VR" depth evaluation

In 1977, the "Star Wars: New Hope" directed by George Lucas came out, and the outer space of the film world officially entered the field of human vision. What about the combination of vocabulary and VR in the outer space, star wars, light swords, etc., that have mysterious properties? What kind of chemical reaction will it produce? This year's lightblade VR will give you my answer.

operating

The difficulty of the operation is difficult to define with simple or difficult words such as black and white, because during the game, in addition to simply waving the lightsaber, the player is also required to dodge the body within a certain range. Whether this is difficult or not is a matter of opinion. In general, there are three types of operations in the game: use a light saber to catch the red laser light emitted by the robot (when the player began to experience the martial arts may feel the feeling of empty hand into the white blade); does not use the lightsaber, Only rely on the body to dodge and avoid the red laser (so there is a certain requirement for the player's game space); use the lightsaber in the hand to bounce the red laser to destroy the robot. The difficulty of the game, the checkpoint arrangement is in accordance with the order of the introduction of the appeal, and if the front checkpoint fails, the subsequent checkpoint cannot unlock the experience.

Level selection

The original intention of the game design is undoubtedly the test of the player's reaction and coordination ability of the body, but after the player is familiar with the game's mechanism, it is easy to find some tricks, of course, this is when the game time reaches a certain number of inevitable emergence Happening. It just seems to be a bit too short on lightblade VR. As long as the player plays more than a few minutes in the hands of the lightsaber, he will find that the impact size of the lightsaber is much larger than the size of the screen. As long as the light sabers of the two hands are placed in parallel and the distance between them is not too far apart, there will be an invisible net in the area between the lightsaber. The laser light emitted by the robot cannot pass through the middle. . Using this tricky approach, it is only a matter of time before the relevant cards for the game are played. It is hoped that in addition to designing more interesting levels in the subsequent updates of the game, the impact size of the lightsaber will also be properly adjusted, otherwise the playability of the game will be greatly reduced.

Playability

During the game, the player can use the light sword in his hand to draw on the floor, but this image can only stay for a few seconds, but this is still a big surprise.

Lightshoe drawing

In the actual test, we also found that when the player touches three types of game operations, they feel that the game has no playable elements. To a certain extent, "lightblade VR" and the fascinating "Fruit Ninja" belong to the same type of game, because both are to test the player's reaction and coordination of the body, are to attract players with the game's operation. However, the reason why the "Fruit Ninja" has endured for a long period of time is the existence of scores and combos. By comparing scores, players can feel their own progress or regress. The batter allows more bland game operations. These two are not visible in the "lightblade VR". The scoring board that appears at the end of the game not only tells the player whether to pass or not, but actually does not have much meaning. The level design also lacks bright spots. If we can do some combination of dodge and other mechanisms, I believe it will be a good attempt. As far as playability is concerned, as players learn more about the game, the game actually loses its charm, and this time of understanding is too short. This is a big deal for the action as a selling point. Missing design.

Picture

At the beginning of the game, the space that the player looks at is the game scene throughout the game. Players need to complete the game training project in this rectangular space. The scene of the game seems to be quite large, but the actual range of the player's activities is not much. It is possible to touch the boundary by moving a few steps to one side. Of course, when the boundary is touched, the game will still indicate the scope of the game in the head display. A few pieces of frosted glass were installed on both sides of the game. In addition to seeing the glowing sun shining out of the window, players could not observe too many views from outside the window. This is a big regret for players who are keen on the scenery of outer space. And we also have a good reason to suspect that this is a kind of screen processing method that game companies use to opportunistically reduce the workload.

The only scene of the game

The design of the screen elements of the game is very uniform. The main body of the building in the scene adopts the silver armor, and the Star Wars high-tech art style is well implemented. Due to the limited range of the player's activities, how can the game's texture be fine cannot be observed at close range. However, in the course of the game, the game's screen with the hands of the lightsaber and the robot jumping up and down is still very easy for players to feel in a mysterious interstellar warships.

Various light swords

There are two very important elements on the screen – the charged light sword in the hand and the red laser light emitted by the robot. As the main content of the game, if the two do not perform well, the other elements of the picture will not have any practical significance. Fortunately, both have a good sensory experience. The lightsaber is gorgeous, and when the two intersect, it will produce fierce sparks. This is far more accurate than the light saber in the hands of the Jedi Knights in the movie, and the player can unlock multiple colors and various forms of light swords through his own efforts. This undoubtedly enriches the content and playability of the game. As for the red laser that the robot emits, a strong sense of exit is its greatest advantage. The red laser speeds up as the difficulty of the game increases. Sometimes the human experience is like a red bullet flying towards the player's face. The player's subconscious self-protection consciousness will unconsciously make various actions to avoid harm. This also means that the player is already well immersed in this game world.

Robot launches a missile

music

Because the gameplay of "lightblade VR" is based on motion control, manufacturers do not spend too much thought on music sound effects, but the actual experience is still quite satisfactory. Background music uses sounds that have been treated like a roar of the engine, though they are a little monotonous but not annoying. In addition, it is laser emission, laser and light sword friction, and the laser strikes some of the sound effects from the surrounding buildings. There is not much to be surprised and naturally there is nothing to say.

to sum up

"Lightblade VR" is a Star Wars action game. The game is designed like a novice entry point and is very friendly to novices. Just beginning to contact the game, the game's Star Wars element and the action's game type will make some players become their fans, but as players learn more about the game, the game will become boring, and the time of this transition is relatively short. It is a very regrettable place. The cost-effectiveness of the game is the biggest advantage of this game. The game only needs 18 yuan, and this 18 yuan is relatively close to the tens of hundreds of VR games, the price is very close to the people.

Although the game has little to do with Star Wars, players can still see it as a tribute to the movie. Players who like Star Wars and action games recommend buying.

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