The first exposure of 3A-class domestic VR game "Reboant"

Recently, the domestic 3A-level VR game "Reboant" (Chinese name "source earthquake") first exposed the notice video, the game uses the most advanced Unreal Engine 4 to develop, from this announcement CG video can be seen, Can be called a 3A VR masterpiece, "source shock" from the screen display, light and shadow effects are all movie-level performance, the game's grand world view, different from the ordinary FPS games, innovative games can be seen Its excellent production does not lose to foreign products. In the HTC VIVE Developer Conference at the beginning of the year, "Source Seismic" once had a brief debut. In March, "Source Seismic" took the game demo to participate in the VEC VIVE Eco-Conference. From April to June, they participated again in 2017. The Global VR Content Ecology Conference, in June, also participated in the 2017 Intel Masters Challenge and other industry-renowned conventions.

"The Source of Earthquake" tells a story about the origin of earth civilization. In the past, present, and future, several civilized races have formed hundreds of millions of years of entanglement and war. After the end of the ancient war, inter-ethnic confrontation still remains. As it continued, the development of earth civilization was also affected. A member of the Special Forces played by the player will ride with his teammates to the distant Crystal Star to return to the crystal star, recover the power of energy crystals, and let the restless civilization re-set sail while fighting and land on the spacecraft. The moment started.

In terms of gameplay, compared with the same type of FPS on the market, new elements such as flying claws, iron fists, and energy shields were added, which greatly enriched the tactics of the fighting process. Originally, the flying claws were fired by the left hand arm and then pulled back. The way to achieve the most realistic stimulus for a wide range of movements, weapons operating methods for VR handles do a lot of innovative interaction, the game has a variety of skills and weapons to choose from, players can choose to use according to different battle scenarios.

At present, VR games are still in the initial stage of development in China. A large number of manufacturers flocked to VR games last year, but they simply tested the water and did not seriously think about doing a good game. Eventually, they created a great bubble for the VR market. The game CG from the "source shock" can be seen, the developer invested a lot of money and enough hard work to do, I believe that through the VR this carrier will bring more changes to the game market.

It is reported that "Source Seismology" is currently still in the final stage of research and development. It will be officially open to players at the end of the year. There is no announcement about domestic issuers. Only from the screen content of the game exposure, the game's Follow-up is still worth the wait.