Bai Bosi: Computational thinking will be essential for everyone in this century

【Global Network Science and Technology Report】On June 20, 2017, the International Challenge on Informatics and Computational Thinking (Bebras, Chinese translated as “Baibosi”) press conference in Beijing China Normal University International Academic Exchange Center. The convening of this press conference marked the official start of the International Computing Thinking Challenge 2017 China Division. Each member of the organizer, event sponsoring cooperatives and several well-known domestic news media sent representatives to participate in the press conference. This event is sponsored by Beijing Normal University, supported by the Chinese Education Society, and organized by the National Education Laboratory for Intelligent Technology and Application of Internet Education, Beijing Normal University Distance Education Research Center, Baibosi Culture Communication (Beijing) Co., Ltd., Beijing Institute of Education, etc. Units co-organized. According to the schedule issued by the organizing committee, the 2017 International Computing Thinking Challenge China Division (hereinafter referred to as the "Bai Bosi" China Challenge) will be conducted in Beijing in July to conduct a small-scale test run, and gradually explore and improve the rules of the game. From July 17th to 20th, the organizing committee of the contest will cooperate with the Beijing Institute of Education to launch the first batch of teacher training camps for the Computational Thinking Challenge to train coaching teams for large-scale development of events in the future. On July 19, the Organizing Committee will hold the first Summit Forum on Computing Thinking Education at Beijing Normal University, inviting domestic well-known computer scientists, pedagogy experts, and business leaders to discuss the establishment of Chinese computational thinking education in the context of a new round of scientific and technological revolutions and industrial changes. System, innovative talent cultivation system and organization plan for China's competitions. On July 20th, the Oriental Medea Center will hold a Beijing Division Tournament, during which there will be 10 teams participating in the Computational Thinking Challenge. It is learnt that the "Bai Bosi" China Division is positioned to allow Chinese students aged 3 to 18 (Kindergarten to High School Grade 3) and teachers to develop their own thinking skills. The Challenge will officially begin in September 2017. The first round of elections with the largest number of participants was World-Wide Bebras Week in November. In 2017, it is expected that more than 50 countries and regions will participate simultaneously. According to the rules of the Organizing Committee of the Chinese Division, the top 40% of the students who have obtained sea results in addition to the international organization notarized contest participation certificate and achievement digital certificate will also receive the second round of qualifications. The second round of the online points competition, the second year of January to March, held once a month, points into the province of all players 40% of the results will be to participate in the third round of provincial finals. The third round of the provincial finals will include not only the questions and answers of the 100-Boss Challenge but also the creators' activities that reflect the level of computing thinking. This will be a carnival-style event. The individual teams in the provincial finals and the top three teams in the school team will be qualified for the national finals held at Beijing Baibusi Base, and will be held in mid-July (according to the fine-tuning of the national summer vacation time for primary and secondary schools). In addition, all the top 10 players in the Chinese finals will be eligible to go to Singapore, Malaysia, South Korea, Taiwan and other places to participate in the East Asian regional Bai Bosi International Competition to win international awards. The "Bibos" Challenge competition began in Europe in 2004. The competition aims to arouse students' interest in computing thinking and computer science, and at the same time understand the level of student thinking. Challenges are presented in a simple and easy-to-understand way. Each question is a situational task, allowing learners to use existing knowledge to use computational thinking to complete challenging tasks. Bebras is a beaver in the Lithuanian language. Beavers are extremely impressed with their behavior in building river nests and are therefore recommended as the mascot of the contest. Therefore, the contest contains the educators' ardent aspirations for the younger generation—the beaver-like spirit that is as diligent, intelligent, and motivated. The first "Babouse" challenge was held in Lithuania in 2004. With the increasing influence of this event, the number of participants has also increased rapidly. In 2011, the number of participants was 370,000 (18 countries), 2012 520,000 (21 countries), 2013 730,000 (29 countries), 2014 There were 930 thousand (36 countries) in the year, 1.31 million (38 countries) in 2015, and 1.61 million (34 countries) in 2016. It is predicted that 50 countries will participate in 2017, and the number of testers will exceed 2 million. Since the beginning of this century, computing thinking has gradually become a kind of basic thinking and wisdom. It has become a broader social perspective and has received extensive attention from the scientific community. Computational thinking is universal and has a complete content system. It is a thinking tool and method that supports the development of other disciplines. Computational thinking has been acknowledged as one of the important basic skills that everybody in the middle of the 21st century must have, and is equivalent to listening, speaking, reading and writing. The "BaiBosi" China Challenge will be the platform for China and even the world to promote computing thinking. It will stimulate students' passion for information science, enhance their personal computing thinking, and promote the students' role from information technology consumers to information technology creators. The transformation creates a good atmosphere for the whole society to care for and participate in computing thinking education, playing a positive and irreplaceable role.