New breakthrough in VR motion mechanism brings new immersion to fluid motion

Together, all of this is driven by a proprietary motion system that achieves a new level of immersion. "For now, the "SprintVector" has changed the normal motion mechanism of VR. It transforms a static, cockpit-based or teleport-based motion system into a full-speed virtual sprint. It was not Sprint Vector that invented this mechanism of motion (nor is it LucidTrips ") but it pushed the mechanics of the game to a whole new field and found a way to build games directly around it. Since there have been many years of observation in the field of virtual reality games, we won't easily believe that there are Anyone said "We have discarded the universally accepted rules of VR sports and found another successful solution. "However, Survios, the developer of RawData, can be said to be one of the most highly qualified and revenue-producing VR studios in the industry. That said, we still have a little faith in it, thinking that "SprintVector" is not only small We will soon experience "SprintVector" and we are eager to learn more about this game. If Survios's plan succeeds, this may become a watershed for the development of VR movement mechanism and open up new possibilities for fast-paced VR games. The chance, of course, will open up new games."> ▼ New breakthrough in VR motion mechanism brings new immersion to fluid sports from Baidu VR When it comes to VR, the best practice is that the player's movement in the game is best kept static. If the player needs to move, their movement should not exceed the physical space, or adopt some comfortable movement mechanism, such as teleportation or transmission. However, Survios' latest VR game "Sprint Vector" shattered these best practices and achieved unexpected success. Although to avoid motion sickness, the industry will suggest how you should make players move in VR, but there will always be people whose creative thinking will change our understanding of the limitations of VR's motor mechanics. Lucid Trips is such an application. The game requires the player to “pull” himself by grasping the fixtures and “push” himself out with the help of a fixed object. This movement mechanism seems to be a good solution to motion sickness in VR, and the effect is very good. , to achieve smooth movement in large space. Now, "Sprint Vector" adopts a similar concept and integrates a set of motion system called "luid Locomotion System". This time, you no longer need to use the "pull" and "push" actions, but instead use the fast swing arm to achieve the fastest running effect, just like Superman. The studio described the game as "adrenaline platform game, merging the intense physical stimuli of athletic sports with the infinite energy of interactive games, all of which are driven by proprietary motion systems, achieving a new level of immersion. ." For now, "Sprint Vector" changes the normal movement mechanism of VR. Turn a static, cockpit-based or teleporting motion system into a full-speed virtual sprint. It was not Sprint Vector (also not Lucid Trips) that invented this movement mechanism, but it pushed the mechanics of the game to a whole new field and found a way to build games directly around it. Since there have been many years of observation in the field of virtual reality games, we will not easily believe that anyone has said "We have discarded the widely accepted rules of VR sports and found another successful solution." However, "Raw Data" The developer Survios can be said to be one of the most highly qualified and revenue-reduced VR studios in the industry. In other words, we still have a little faith in it, thinking that "Sprint Vector" is not just a small exercise mechanism experiment. We will soon experience "Sprint Vector" and we are eager to learn more about this game. If Survios's plan can succeed, this may become a watershed for the development of VR movement mechanism, open up new opportunities for fast-paced VR games, and of course, open up new games.