Play new designs with VR FOVE heads with your own eyes

FOVE is a company that focuses on VR head-display technology. Compared with Oculus Rift and HTC Vive, the highlight of FOVE's products is that it also uses eye tracking technology that allows players to truly “see” things in VR games. At the recent Golden State Mini Comic Con and the Computer Graphics Professional Conference 2016, FOVE demonstrated the latest industrial design of its eponymous product.

The FOVE head is still in the prototype stage, so they can continuously modify the product on the opponent, and this time the latest design of the company is on display. Compared to the rough and strange shape of the previous version, this time the new design is more mature and smooth, and it seems to have a considerable degree of comfort. The headband looks somewhat similar to the HTC Vive.

The reason for adopting such a new design is that ergonomics is the first priority to be considered. In addition, FOVE must ensure that the eyeball recognition of the device is as accurate as possible, and that it must also maintain a lightweight and lightweight experience. The company obviously attaches great importance to this new design. CEO Yukio Kojima even called this time one of the "one of the most important milestones in our summer" and revealed that there are more exciting news in the future. public.

What exactly is the highlight of FOVE, or what does it mean to add eye tracking in VR games? With this technology, VR games have added a new concept, which is "line of sight." Players do not need to turn their heads. The eye movements can be used to change the screen. This kind of experience is of course more realistic.

What's even more interesting is that with the addition of eye tracking technology, the VR game's NPC may also react to your line of sight. For example, when you casually look at the NPC sister, she may have an angry response, which makes the game more interesting.


The concept of FOVE is obviously very attractive. It put forward this plan on Kickstarter in summer 2015 and completed a fundraising target of US$ 480,000. It seems that people have high expectations for FOVE, and the company also calls this technology the "next step" of VR technology.

However, considering that there are still many obstacles in the development of VR technology today, how practical FOVE technology is, this is also a question that many people question. After all, what a technology needs to be universal is developer support. If the concept of eye-tracking is not recognized by developers and it is considered an integral part of the game experience, then FOVE has a very poor market performance, or it can be said to have failed.

However, we are still in the early stages of VR development. It is normal for people to conduct various explorations. The more such new ideas emerge, the better the course will be.